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Old Sep 02, 2009, 03:55 PM // 15:55   #321
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Quote:
Originally Posted by eyekwah2 View Post
We had a Mesmer ping his build only to find out he had Illusion of Pain as his only hex and Shatter Delusions. I inquired about it, hoping that I had indeed misunderstood the purpose of his build but alas he said that he would hex'em with Illusion of Pain and then remove it with Shatter Delusions for damage.

When I told him that Illusion of Pain heals when it is removed, he said he knew but that he figured Shatter Delusions would counter the heal. Then I asked him why he didn't use Conjure Phantasm and he said that it didn't have enough degen. /facepalm /kick
If this was after the IoP buff, then he was technically correct. IoP + Shatter can do a large amount of damage (IoP by itself exceeds the degen cap). However, it would be "smarter" of him to just cover IoP with another hex and then reapply it. It doesn't heal if you reapply it.

(Little tip: IoP + Phantom Pain + Glimmering Mark can typically kill in 1 spike....however you have to actually be good at the game to do it right. It's really funny to kill turtles in FA/JQ while a monk is trying to prot it. )
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Old Sep 02, 2009, 04:01 PM // 16:01   #322
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I think it was after the update. Don't get me wrong, I do like Illusion of Pain (used it as my icon in fact). But why would you use that if you're just going to remove it? It has to be the worst hex you could use in combination with Shatter Delusions.

He could have used Web of Disruption for instance. That's got some nice synergy with Shatter Delusions as it casts quickly.

Never tried that combo Karate, but I imagine you're right. Probably wouldn't kill a non-squishy though I'm guessing.
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Old Sep 02, 2009, 04:09 PM // 16:09   #323
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Originally Posted by eyekwah2 View Post
Never tried that combo Karate, but I imagine you're right. Probably wouldn't kill a non-squishy though I'm guessing.
Doesn't matter if they're non-squishy or not. IoP's damage is armor ignoring and GM typically hits for at least 19dps at 10 Air (unless they're a Ranger and then it's typically just 10-15ish). So, that's around 45-49 damage/second (-10 pips, 10dps from IoP, 15-19dps from GM).

Phantom Pain is just for the deep would and a cover hex. But, like I said, their armor doesn't matter. As long as they have 600hp or less, you should be able to kill them in 1 spike (if they heal, then you just reapply IoP and cover it again. It's pretty loltastic).
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Old Sep 02, 2009, 06:03 PM // 18:03   #324
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the word Blacklist. I find it rather funny, becouse the ppl that actually think it's smart to make a so called "blacklist with noobs" are ALWAYS the noobs in other ppls blacklists.
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Old Sep 02, 2009, 06:07 PM // 18:07   #325
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"It wasn't my fault I died to the Knight, I was crippled"
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Old Sep 02, 2009, 06:31 PM // 18:31   #326
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Old Sep 02, 2009, 06:52 PM // 18:52   #327
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Originally Posted by snodaard View Post
the word Blacklist. I find it rather funny, becouse the ppl that actually think it's smart to make a so called "blacklist with noobs" are ALWAYS the noobs in other ppls blacklists.
LOL! depends on the blacklist. i seen runners and other peeps with blacklists. and those are the idiots that dont pay/cheat someone.
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Old Sep 02, 2009, 07:37 PM // 19:37   #328
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Also a stupid thing: runners and runnees who think they can report people for running scams

ProTip to them: ArenaNet doesn't support your actions and if you get scammed, whether you're the runner or the person being ran, ArenaNet isn't going to take action - it's your fault for doing something they don't want you doing.
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Old Sep 02, 2009, 08:43 PM // 20:43   #329
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guy in RA was furiously scribbling on the radar and i was like wtf are u doing

"i'm jamming their radar"

i cried
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Old Sep 02, 2009, 08:46 PM // 20:46   #330
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Quote:
Originally Posted by Karate Jesus View Post
Doesn't matter if they're non-squishy or not. IoP's damage is armor ignoring and GM typically hits for at least 19dps at 10 Air (unless they're a Ranger and then it's typically just 10-15ish). So, that's around 45-49 damage/second (-10 pips, 10dps from IoP, 15-19dps from GM).

Phantom Pain is just for the deep would and a cover hex. But, like I said, their armor doesn't matter. As long as they have 600hp or less, you should be able to kill them in 1 spike (if they heal, then you just reapply IoP and cover it again. It's pretty loltastic).

there is no 'spike' when your talkin about a 10 second degen kill

^^^
you just earned a spot in the thread
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Old Sep 02, 2009, 08:52 PM // 20:52   #331
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Quote:
Originally Posted by Srak Scream View Post
there is no 'spike' when your talkin about a 10 second degen kill

^^^
you just earned a spot in the thread
Ever heard of Frag Spikes? Go be bad somewhere else.

(DPS kills are usually still considered "spikes". IoP and GM do dps. Gtfo.)
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Old Sep 02, 2009, 09:46 PM // 21:46   #332
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Quote:
Originally Posted by Srak Scream View Post
guy in RA was furiously scribbling on the radar and i was like wtf are u doing

"i'm jamming their radar"

i cried
Hahahahaha this is priceless xD
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Old Sep 02, 2009, 10:27 PM // 22:27   #333
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Tried your concept, Karate Jesus. Worked quite well. If you managed to put all three on them, unless they had decent self-heal or some sort of hex-removal, they were dead in the water (most ran away and died lonely and in despair).

Made a few warriors angry though, but with Storm Djinn's Haste and Whirlwind, they were easily taken care of.
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Old Sep 03, 2009, 02:10 AM // 02:10   #334
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Quote:
Originally Posted by madsGW View Post
this:

"WHY cant i use ursan in randoms arenas???????!"
Actually, one of my favorite things to do is go into ra/ab/fa/jq or something, and say something to the effect of 'omg why is my ursan not working' or 'why can't I use consets??'. It's loltastic. It would be funnier if I actually carried ursan into pvp, but I'm not that mean.
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Old Sep 03, 2009, 03:40 AM // 03:40   #335
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Stupidest thing I've heard in GW:

* Fixed a bug that allowed teams to sync join in random PvP.
__________________
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Old Sep 03, 2009, 06:44 AM // 06:44   #336
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Quote:
Originally Posted by eyekwah2 View Post
We had a Mesmer ping his build only to find out he had Illusion of Pain as his only hex and Shatter Delusions. I inquired about it, hoping that I had indeed misunderstood the purpose of his build but alas he said that he would hex'em with Illusion of Pain and then remove it with Shatter Delusions for damage.

When I told him that Illusion of Pain heals when it is removed, he said he knew but that he figured Shatter Delusions would counter the heal. Then I asked him why he didn't use Conjure Phantasm and he said that it didn't have enough degen. /facepalm /kick

Nvm you're right. It heals if removed prematurely. That means the description is quite misleading. It should be "when this hex ends.. bla bla" not "after 10 seconds".

Last edited by StormX; Sep 04, 2009 at 05:03 AM // 05:03..
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Old Sep 03, 2009, 07:15 AM // 07:15   #337
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Quote:
Originally Posted by Srak Scream View Post
there is no 'spike' when your talkin about a 10 second degen kill

^^^
you just earned a spot in the thread
For your stupid failure of an attempt to humiliate a completely logical post, I'll do the honors and save a spot for you.

Seriously, try to not be an arsehole against someone who isn't one.
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Old Sep 03, 2009, 02:15 PM // 14:15   #338
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Quote:
Originally Posted by StormX View Post
I think the healing effect only activates after the hex runs its full 10 secs, so maybe this is not so stupid after all. Need to test more to find out...
If you check either wiki you will see that healing occurs when the hex ends, not after 10 seconds, meaning hex removal early will actually heal the target.
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Old Sep 03, 2009, 04:53 PM // 16:53   #339
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This one's quite cute. I was in an argument with this guy and he said this:
"I'm stanist, and I will put a curse on you"
"satanist*"
What a lame, empty, pathetic attempt to scare someone over the internet.
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Old Sep 03, 2009, 04:57 PM // 16:57   #340
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Seen someone spamming, "lfg Unwanking Walters."
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